What “Uncharted” always represented as a franchise was a true melding of action movie with action game. This is Naughty Dog’s last entry in the series, and it’s the very definition of going out with a wimper.Īlso Read: Video Game Review: 'Ratchet & Clank' Offers Little New, but Works Anyway It’s so preoccupied with being a video game that it never does anything more than squander the potential in its stated purpose. “Uncharted 4: A Thief’s End,” available May 10 exclusively for the PlayStation 4, might represent the peak of that, as a game that, as it exists now, has little artistic ambition. Priorities never changed, beyond how those publishers would try to frame their tech products. The world of video games is the same as it was before 2007. That this was the beginning of a new age, or something.īut that new age never really materialized. If you care about storytelling in video games, the lineup that year was incredibly encouraging because the big publishers seemed to be saying they were making storytelling the priority going forward. “Uncharted,” “Bioshock,” “Assassin’s Creed,” “Call of Duty 4,” “The Orange Box,” “Mass Effect,” and the list goes on. Not necessarily for what came out of that year, but for its declaration of intent. In the annals of video game history, 2007 might have been the greatest.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |